New hack to disable HTC’s messaging application

HTC has, since manila 2.5, designed and developed a completely new text messaging application (HTC Messaging App) to replace the old Windows messaging application for the entire SMS/text messaging functionality. Some of you may not be affected by the poor performance of HTC messaging app. But for me, it’s so poor that despite trimming my text messages to just 200, every operation (open message, compose a message, etc) takes a few seconds at least, and it is just not usable for me. It looks to me as if HTC has designed, developed and tested with just a handful messages in mind.

So I did some investigation, and found out a way to disable HTC messaging app, and revert back to the original Windows messaging application, i.e. pocket outlook, for text messaging. Technically speaking, it’s a combination of registry tweak and a small patch utility I wrote to overcome a bug/problem as a result of disabling HTC messaging application.

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Installation process will automatically apply the hack and install the patch utility

You need to restart your device to have the changes effect

You need to restart your device to have the changes effect

Uninstallation will undo the hack automatically

Uninstallation will undo the hack automatically

You can download from here

Back your favorite people up!

Last Sunday, I told myself that I would spent 10 minutes to do something productive. I did, and ended doing more.

“Back FavPeople Up!” is the latest software I have created for Windows Mobile devices that sport HTC’s touchflo 3d user interface. Basically it is a backup utility tool to manage the  favorite contacts found in the touchflo’s “People” tab. The challenge here is not so much about building the application itself (as I have found out building using managed code speed up the development cycle tremendously). It is really the effort to find out how and where HTC embeds its favorite contact information. After scanning through the entire windows registry and hundreds of manila files (HTC’s custom xml files), I figured out that it must be in the PIM database, where all the contacts, appointments, etc are stored.

The hack requires some understanding of the POOM (Pocket Outlook Object Model), and contact is one of the objects in the model. After some trial and error, I finally found out that the information are saved under the property set in the contact object

For download of the utility, you can go to xda-develoeprs to download

Rotate Screen Utility Updated

It is a lazy Sunday today, and I feel that I should at least spend 10 minutes doing something productive.

Few days ago, a fellow forumer in Xda-developers had requested for a feature in my Rotate Screen utility, which was created some 8 months ago while I was developing the navigation panel for Xperia. So I decided that I should just add that in today.

RotateScreen

Rotate Screen essentially is a small footprint utility that enables you to rotate your Windows Mobile screen. It supports rotation via user interface or command line. Using command line method, you can rotate your screen via toggle mode (toggle between two orientation modes), set mode (set your screen to a specific orientation mode) or cycle mode (rotate your screen to the next available orientation mode, from 0 to 270 degree)

More information can be found in this XDA-developers thread

Custom ROM Upgrade for Dummies

DummiesIn my previous blog entry, I talked about why HTC Touch HD needs to have custom ROM flashed to maximise its full potential.

Unfortunately, the procedure to flash a custom ROM can be a nervy experience, even for an IT-trained individual. While  the actual flashing process will take no more than 10 minutes, one might get lost just by reading through the documentation of the procedure.

So here’s an attempt to do a video blog of the flashing process, to compliment  the detailed documentation created by the developers in xda-developers forum. In this video blog, I’ll be flashing custom ROM using USPL, instead of Hard-SPL method. Read here to know more about USPL versus Hard-SPL. For me, USPL is the least intrusive method, and I can flash stock ROM to my device anytime straight away without any additional procedure.

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iPhone versus Windows Mobile

No, I am not going to go into the over-debated argument of which is better, iPhone or Windows Mobile.

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I always think each has its own forte, and shortcomings. There is no perfect phone in this world, you have to look at your own requirements in terms of what do you really use the phone for. Hey, even a $50 phone would be a perfect phone for some, that should say something, isn’t it?

What I would like to blog about, is the software model of iPhone versus Windows Mobile, specifically on the development and distribution of the software, that would enrich the features of the phone.

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Week 22 snippets

I usually don’t track week by their number. But as I was building and releasing the new version of Calendar applet for PointUI, I was made aware that it was week 22 last week, as I blog about events over the weekend.

 

Firstly, of course it’s the new calendar applet I have released over the weekend. Not exactly an “official” release, but more of a release candidate, so that I can validate the applet’s device compatibility especially with non wide vga devices.

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There’s a breakthrough in this major version release, as I have built an external program to query the PIM database in Windows Mobile, so that I can display the busy status for each day in the calendar’s month view. While this is possible in PointUI scripting engine, but it’ll result in a big performance hit. Since this is the first time I have ventured into POOM (pocket outlook object model) , I thought it was a personal breakthrough for me as well 😉

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Another .UI applet on drawing board

It looks like I’m getting a hang of developing applets for PointUI. After making my first .UI calendar applet, my mind was toying with the idea of creating my own “Home” applet for .UI Home2. Since I’m creating a Home2 Home, I have decided to name it as Home Cube. 

 

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One of the things I had wanted to include is a better flip clock animation. Coding was rather straight forward, although graphic wise it was abit of challenge and in the end, I decided to reuse the graphics rendered by the original Flipclock applet developer. 

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